Writing for my blog has been difficult, due to personal issues/school crunch time... However, I have a little time today, so I wanted to write my post about Dead Space 3, since this post is a little overdue. This post is potentially full of spoilers, and I do not recommend reading it if you are concerned.
Let me start off by explaining what spurred my interest in the Dead Space franchise. Two years ago (jeez!) when I had first started seeing my boyfriend, he expressed his interest in the series. I was a little wary; the only time I have touched these games is when I played the original Dead Space demo on the PS3 way back before it was first released... And that alone kept me well away from the games.
With this in mind, he asked me to play the second game with him instead. I tried to wiggle my way out of this one for about a week, but he always rebutted that I loved The Walking Dead (which is horrific and gory in it's own way), so I should have no problem with Dead Space 2. Wanting to impress this guy (hey, it's worked out so far!) and now feeling challenged, I took up his suggestion of playing the game.
And the entire 8h that it took for me to complete the game were the most terrifying 8h I'll never get back. But it was so worth it! After we got together, and about a year into our relationship, we ended up playing the first one (together, this time; not just me running around wildly screaming and swearing), and I found myself falling more and more in love with this twisted franchise.
Anyway, now that I've provided context into this, considering DS is completely out of my comfort zone, onto Dead Space 3!
I purchased the game for us, and we excitedly started it up on his 360. We're introduced to Isaac in his slummy apartment he once shared with Ellie. This saddened me; I was hoping they would stick it out but reading his journal article about their problems made me understand. Anyway, throughout the beginning, I asked questions from my boyfriend as we navigated our way through the city and eventually out of it. I had already taken a liking to Carver, but not so much the other companion we had to deal with (I had a really, really bad feeling about him, so I guess that made him a little predictable for me).
Anyway, we played through a large chunk of the game, and we felt that a lot of the horror factor had been removed... But that didn't stop me from screaming and jumping during select parts.
However, when I think about it: Isaac has seem some pretty messed up stuff. We're playing as Isaac Clarke, and I think that's something some players forget! He's not scared any more; he just wants all this Marker business to be over and done with so he can just try living again. That's why I tend to have little issue with "the game has become too action-based" (see: Resident Evil 5/6 (which I have not played, only up to 5, Dead Space 3, etc) as ... we have to remember, we're not ourselves - we're Isaac. But, I guess it's best to remember a lot of players don't become that character, so I can also see both sides of this.
My one gripe with Dead Space 3, however, was the end, and the aliens. When you have to run around constructing the Alien in the lab for Ellie. Like... I don't know how to explain it really. I just felt like I had been slapped in the face. Literally up until the last couple of chapters, my boyfriend and I loved Dead Space 3. It had just the right amount of horror we thought it would have, and we really felt like Isaac just wanted to get it over with, and move on with his life.
What I've come to understand, though, is in multiplayer Carver is actually seeing hallucinations of his son. :( Biggest sadface ever, and I wish DS3 allowed local multiplayer so I could have seen this. Also, I've heard that the new DLC for the game that happens after the big ending is incredible. But because I haven't played it yet (will be making a post when I do play it!), my little rating system doesn't include it, or multiplayer.
So, because I wanted to try a rating system now with games:
Horror Factor: ★★★.5☆☆
Dead Space 3 really isn't as scary as it could be, but there are definitely parts where you will jump or forget if you killed that body, or if it's just waiting for you... I took the lack of horror with a grain of salt; Isaac has already had some closure from Nicole and other things, and now just wants to put the last nail in the coffin. Points deducted because it's marketed as a Horror game, and should be more action-based... also, there's only so many times you can freak us out by having bridges break under us, things fall, etc. It got really boring after the third or fourth fall out.
Story: ★★★★☆
I really enjoyed the story, personally. I deducted a star for the ending, because I felt like it was completely underwhelming and took away from Isaac's story but overall, I enjoyed learning more about the Markers, and sharing Isaac's increasing frustration throughout the game.I also thought it was interesting how you could build and customize your guns as you went along.
Game play: ★★★★☆
I felt the game was fairly close to the original two Dead Space games, but I deducted a mark because of all the glitches we encountered, which overall took away from the story and horror as well. Also, do they keep you well stocked on ammo... sheesh.
There is a lot of fetch this, do this, do that quests, but I found that this aligned with the other games (something's wrong, go fix it, go back, rinse repeat).
Overall Rating: ★★★★☆
I do recommend the game to players who are sceptical about it. Playing the story and learning about the origin of the Markers is intriguing, and I just really feel like it brings Isaac's experience together. If you can get past the fact that the game is not as scary as the first two, you will find it is quite enjoyable. Overall, good game! Can't wait to play the DLC, though. :3
Saturday, March 30, 2013
Dead Space 3 [Review/Thoughts]
Tags:
dead space,
dead space 3,
ea games,
horror,
microsoft,
sci-fi,
video games,
visceral games,
xbox,
xbox 360
Sunday, February 17, 2013
Your Gender Has Nothing To Do With Gaming
So, story time:
Last night, I was playing Guild Wars 2 with three of my guildies; We had just run our Fractal daily and then up to level 13 with some pugs. Afterwards, we were selling things, putting things into the bank and just taking a break in general in an Lion's Arch overflow (our server, Tarnished Coast, is quite busy). I was milling around in the bank, putting some things into my personal storage and our guild storage (we're collecting yellow swords and greatswords for forge food) when someone called out in /say:
Last night, I was playing Guild Wars 2 with three of my guildies; We had just run our Fractal daily and then up to level 13 with some pugs. Afterwards, we were selling things, putting things into the bank and just taking a break in general in an Lion's Arch overflow (our server, Tarnished Coast, is quite busy). I was milling around in the bank, putting some things into my personal storage and our guild storage (we're collecting yellow swords and greatswords for forge food) when someone called out in /say:
"LF innocent girl that has no other sexual partner to compare me to."
At first, I thought nothing of this and just went along what I was doing. Typically when I have something to say, I end up getting a dickish response no matter how nice I'm trying to be, and besides, I had nothing to say to this. Some people were going "Lol" in chat, etc. But then, the person went into /map and started saying:
"LF innocent girl that has no other sexual partner to compare me to."
To which a person responded:
"Are there even any girls online?"
At this point, I simply made a face in chat ("o.o") as well as someone above me! They messaged me quickly and asked if I was indeed a girl. I laughed and responded yeah, and was curious to see where this mapchat was going, but I already had a feeling. The first person that said the "LF innocent girl" goes:
"Girls don't play video games, especially not GW2."
Alright. Normally I just turn off chat at this kind of stuff, usually they're trolls. But I couldn't. I hate this mentality and behaviour more than anything in video game communities, large or small. These couple of people started saying that playing video games lowered our femininity, and it made us less appealing (I think my bf of two years would disagree.) The other girl who had messaged me, Tempest (not full char name), went:
"Yeah, because us girls really don't like video games, and we totally need a big strong man to be in our lives to prove our femininity!"
Some people started chirping that her and I were liars, as we had said that we were indeed girls, and we definitely were playing. Players started saying we should be in bed so we could wake up to make our men sandwiches and breakfast in the morning, or that we should be "trained" to do certain sexual favours for them without being asked (Really?). At this point, my guildies were trying to get me to leave the OF and go somewhere else, but I told them no, I had to duke this one out. Tempest and I became more and more sarcastic and blunt, saying that it was our boyfriends who made us sandwiches (which is true, my bf does make me lunch but that's usually when we're gaming together; well, fancy that GW2 jerks!).
As this started to escalate, and we started to point out that these guys were probably lonely, whiny teenage boys who haven't had a girlfriend yet, or absolutely need the physical contact. My guildmate (and irl friend) started to get involved, backing me up by saying that I was indeed a girl. The first person started saying I probably haven't accomplished anything yet, to which I responded, "I'm a guild leader, and I have two level eighties in full exotics w/ weapons and ascended gear while taking my degree."
Then, it took an ugly turn. The first person said:
"No means yes, and yes means..."
Which resulted in the people who were on this guy's side to turn and go, "too far."
I won't comment. That was where I called them a rapist & a sexist, and hopped off to Caledon to run TA. We brought Tempest along, and we all got along really well. She even admitted to having like, five level 80s. I made a friend out of it, at least. My guildie who had got involved stuck around, and I guess this guy started asking him if I was hot irl. Thankfully, he didn't comment and came to the dungeon shortly after.
What I'm trying to say is:
It's 2013. Why do people still get their panties in a twist about what gender you are? Someone in the above scenario (which lasted well over 20min, that was just the semi tl;dr version!) even said, "What does it matter? Gender does not define the gamer." AND IT IS TOTALLY TRUE.
Yes, there are girls out there who make it a thing to pick up guys, or to seek attention. Yes, there are pretty girls who play games. Yes, some of us have boyfriends (or girlfriends, what have you! :) and go to school, and have jobs, and have a life outside of the gaming sphere.
What happened reminded me of a time I was at work with my best friend, and our coworker at the time asked us what we liked to do in our spare time. We admitted that we enjoyed playing video games, and that we had actually met online through a game and have been close ever since. Her response? "Pretty girls shouldn't be playing video games."
Look, what the hell do you want us to do then? Sit in coffee shops all day? Shop? Sit all prim and proper and do nothing? (This is what her tone conveyed, not saying that this is what non-gamer girls do)
Gender does not:
- Define how good or bad you are at a game.
- Make you a liar in any way.
- Tell you what games you can/should play, and can't/shouldn't.
- Tell you what games you can/should play, and can't/shouldn't.
And it happens all the time, too. Not just MMO's like Guild Wars 2, but in MOBAS like LoL and HoN, RTS games like Starcraft 2, FPS games like Halo and L4D2/TF2 (worst experience to date!). Like, really? Are you that mad/threatened that the person who got more kills than you or has more level 80s than you is a girl?
I went through a phase once where I actually told people I didn't game; I left it out of conversation. I turned my Steam tag into other things, took my gender off profiles, or simply avoided to communicating with team members. Being a girl in gaming communities got so bad that I was being kicked from groups in L4D2 before the game even started because "We don't need a stupid girl on our team." Sorry, are you threatened I might actually be good at that game? (spoiler alert: I am! Story alert: it's how my bf and I bonded before we made it official!) At the end of that phase, I learned: DO NOT HIDE WHO YOU ARE!! Be proud of yourself, and your interests, and stand up for yourself too!
That's why I didn't leave the overflow yesterday, because I wasn't going to let someone chase me away with kitchen and sex jokes. And sometimes, you might find a friend in the crowd (Like Tempest! Who's the sweetest thing.). Just remember, gender doesn't define the gamer, folks, and neither do assholes who try to make you think that it does.
that felt good to get off my chest.
Tags:
anet,
arenanet,
community,
gaming,
girls and gaming,
girls in the video game community,
guild wars 2,
gw2
Monday, February 4, 2013
DmC: Devil May Cry, from someone new to the series
Alright! I finally have a day to get around to this post! Originally when I wanted to post this, I had an AWFUL flu, and while I was playing DmC while under it, everything was... well... more messed up than it should have been. But more on that; I have since finished the game with my boyfriend (I have yet to do it on my own personal PS3 here at home, but since I know the context for everything now, I'm just going to go ahead and get this all out of the way! So here are my thoughts on Ninja Theory's DmC: Devil May Cry, from the point of view of someone who has never, ever played a game in this franchise prior.
So, as stated before, I was under the effects of a serious flu that prevented me from very much cognitive action. I sat on a couch for four and a half days straight, wrapped in a blanket and having a hard time eating. Before succumbing to the full effects of the flu, I had managed to pick up DmC: Devil May Cry from my favourite EB Games, which is actually a little far from my house (so I had to maneuver my way from downtown where my school is, to the next zone to get the game, and then bus all the way home... it was not fun, to say the least). But eager all the same, I popped the game in and started playing.
I was going into this game blind for two reasons: I had never played the DmC franchise due to never owning a PS system prior to my PS3, and two I purposely did not play the demo because I love to figure games out by themselves, mostly. The game's intro was spinning (at least, for me, what with that gross flu all up in my head) and... raunchy! I was kind of off put at first, but I was also fairly amused... and worried because my mother was sitting next to me on the couch and ... yeah I had no idea it was going to start off that way. Regardless, I barrelled on, excited and getting amped with the music (which is not typically my thing, but damn did it make that game freaking awesome!)
At first, I was a little off put by the combat system. Although I had seen some friends in the past playing, trying to get their letter rating up to SSSensational, etc, I was still flustered by it. Looking back, I think I had a hard time simply because I had a hard time keeping my head up.... but I eventually started to get the hang of things. The fast-paced, keep-your-combo-going stuff grew on me and I started getting competitive with MYSELF to try and best each new fight with a new score. Unlocking the first demon & angel weapons was a treat, too. Although, I have to admit, my hand did cramp a few times trying to hold down my R2/L2 to lay down long combos/switching incessantly to keep it fresh for my score. Despite that though, once I had picked up the general idea of the combat system, I started to have a lot of fun and started to forget how sick I was, so that was nice.
Story wise, I was hooked. I wanted to know more about Dante and The Order, and I wanted him to keep fighting for this cause. I started to feel more and more attached to the characters, and wanted to know more about them. Their anecdotes in cutscenes, too, were always appreciated. ("My dick is bigger.") At the end of the game (no spoilers, I promise!) I was dumfounded! When was my second game coming?! Despite NT taking over, and this being a reboot, I could see why older fans of the series were so attached to the games.
Graphically, I felt that the game was almost a little too shiny, but I was still captivated by it. A lot of my scores were effected by long times, because I spent long periods wandering, trying to find lost souls, examining the structures in limbo or buildings in general. I felt some things were a little unpolished, but nonetheless, I was inspired by how beautifully wrought each mission was.
All in all, I feel like Ninja Theory got me hooked on the DmC franchise! I can't wait until the next instalment of the reboot finally goes up.
So, as stated before, I was under the effects of a serious flu that prevented me from very much cognitive action. I sat on a couch for four and a half days straight, wrapped in a blanket and having a hard time eating. Before succumbing to the full effects of the flu, I had managed to pick up DmC: Devil May Cry from my favourite EB Games, which is actually a little far from my house (so I had to maneuver my way from downtown where my school is, to the next zone to get the game, and then bus all the way home... it was not fun, to say the least). But eager all the same, I popped the game in and started playing.
I was going into this game blind for two reasons: I had never played the DmC franchise due to never owning a PS system prior to my PS3, and two I purposely did not play the demo because I love to figure games out by themselves, mostly. The game's intro was spinning (at least, for me, what with that gross flu all up in my head) and... raunchy! I was kind of off put at first, but I was also fairly amused... and worried because my mother was sitting next to me on the couch and ... yeah I had no idea it was going to start off that way. Regardless, I barrelled on, excited and getting amped with the music (which is not typically my thing, but damn did it make that game freaking awesome!)
At first, I was a little off put by the combat system. Although I had seen some friends in the past playing, trying to get their letter rating up to SSSensational, etc, I was still flustered by it. Looking back, I think I had a hard time simply because I had a hard time keeping my head up.... but I eventually started to get the hang of things. The fast-paced, keep-your-combo-going stuff grew on me and I started getting competitive with MYSELF to try and best each new fight with a new score. Unlocking the first demon & angel weapons was a treat, too. Although, I have to admit, my hand did cramp a few times trying to hold down my R2/L2 to lay down long combos/switching incessantly to keep it fresh for my score. Despite that though, once I had picked up the general idea of the combat system, I started to have a lot of fun and started to forget how sick I was, so that was nice.
Story wise, I was hooked. I wanted to know more about Dante and The Order, and I wanted him to keep fighting for this cause. I started to feel more and more attached to the characters, and wanted to know more about them. Their anecdotes in cutscenes, too, were always appreciated. ("My dick is bigger.") At the end of the game (no spoilers, I promise!) I was dumfounded! When was my second game coming?! Despite NT taking over, and this being a reboot, I could see why older fans of the series were so attached to the games.
Graphically, I felt that the game was almost a little too shiny, but I was still captivated by it. A lot of my scores were effected by long times, because I spent long periods wandering, trying to find lost souls, examining the structures in limbo or buildings in general. I felt some things were a little unpolished, but nonetheless, I was inspired by how beautifully wrought each mission was.
All in all, I feel like Ninja Theory got me hooked on the DmC franchise! I can't wait until the next instalment of the reboot finally goes up.
Tags:
action,
capcom,
devil may cry,
dmc,
dmc: devil may cry,
ninja theory,
video games
Tuesday, January 22, 2013
Heart of The Swarm [HOTS] Opening...clutching my pearls over here!!
JUST. WOW. BLIZZARD, PLEASE JUST STOP WITH THESE INCREDIBLE CINEMATICS BEFORE I DIE OF THE INTENSE BEAUTY THEY BEHOLD.
*clears throat*
I think I'm good. This looks absolutely AMAZING. Although I'm not an avid player (my boyfriend bought me SC2: Wings of Liberty for our one year anniversary - mostly as a gift for himself - and a N7 Black Widow Ultimate keyboard, and I played it... not very much. I played the campaign and some random 2v2s with him for a bit) I'm still very excited for this. It looks incredible. Plus, as an added bonus, my lovely SC2-obsessed bf has promised to let me play the campaign at his house! (´∀`)♥
Anyway, watch it. Watch it again... and for good measure, watch it again. Because no matter what you say, Blizzard kills it with their Cinematics every time, and I think Kerrigan is one awesome HBIC.
I'll be writing my first impression of DmC soon, too! I just recovered from the flu, so I'm a little behind on that.
I think I'm good. This looks absolutely AMAZING. Although I'm not an avid player (my boyfriend bought me SC2: Wings of Liberty for our one year anniversary - mostly as a gift for himself - and a N7 Black Widow Ultimate keyboard, and I played it... not very much. I played the campaign and some random 2v2s with him for a bit) I'm still very excited for this. It looks incredible. Plus, as an added bonus, my lovely SC2-obsessed bf has promised to let me play the campaign at his house! (´∀`)♥
Anyway, watch it. Watch it again... and for good measure, watch it again. Because no matter what you say, Blizzard kills it with their Cinematics every time, and I think Kerrigan is one awesome HBIC.
I'll be writing my first impression of DmC soon, too! I just recovered from the flu, so I'm a little behind on that.
Tags:
blizzard,
cinematic,
heart of the swarm,
hots,
real time strategy,
rts,
sc2,
starcraft,
starcraft 2
Friday, January 11, 2013
Tarnished Coast!
So, lately some of my guildmates (as well as myself) have been feeling... lonely. Northern Shiverpeaks became a very quiet server, and their WvWing has been less than acceptable. Not wanting to stand by idly anymore, I asked my guildmates if they were interested in moving, and it turns out, some of them were already considering the move before we had started talking about it. Our guild leader and some of our officers had unfortunately lost interest and other games were more appealing, and we wanted a fresh start on a busier server.
With this in mind, on top of the server issues (NSP has some people who are very elitist, and some of the community is quite rude, if you ask me) and the inactivity we were facing, I rounded up two of my former [VALK] guildies who were going to start playing again, Mininae and Pinkie, and the rest of us on NSP who wanted to see a change (Miraza, Wooly, Talon, Crimson, Becs, Slone and Baba.. Others showed interest but seemed on the fence) and we considered our server options. I named a few, but out of our options, Tarnished Coast stuck out the most. It's the unofficial roleplaying server for Guild Wars 2, it's a tier 2 WvW server, and on the WvW official forums, there was a very comprehensive post that provided infographics about the server population. The only problem was, it's very busy and "Full" most of the time, so getting in can be a little tricky.
After about an hour of waiting, Miraza, Crimson, Baba and I all managed to make a transfer a few nights ago, Talon the day afterwards. We're still waiting on the rest, but so far, Tarnished Coast has been lovely! People are friendly, and there are people on almost every map I've visited so far! Plus, I enjoy watching the roleplayers; it's very inspiring, and it kind of makes me want to try it out as well. :) Wooly brought our move to the attention of our guild leader, who today has moved leadership over to me. I feel fancy, I'm a guild leader of NeX now! Phew, leader of two guilds; originally, those who moved were planning on making a move to [VALK], but which the leadership of NeX being passed onto me, it's nice to know we can continue to represent. Over the next few days, I'm going to clean up the inactivity, and hopefully see if we can get some new players into the guild and make it a community again.
All in all, the move was much needed. I feel rejuvenated, and excited, like I did when I first started during head start! I feel like the updates coming up, too, will be amazing, and will hopefully bring back some players.
Tuesday coming up, DMC comes out, too! I'll be picking that up and giving that a whirl. It'll be my first DMC game, so I can't wait to try the series (even though its a reboot!). I can't wait to talk about my first impression here. Definitely will be updating next week!
With this in mind, on top of the server issues (NSP has some people who are very elitist, and some of the community is quite rude, if you ask me) and the inactivity we were facing, I rounded up two of my former [VALK] guildies who were going to start playing again, Mininae and Pinkie, and the rest of us on NSP who wanted to see a change (Miraza, Wooly, Talon, Crimson, Becs, Slone and Baba.. Others showed interest but seemed on the fence) and we considered our server options. I named a few, but out of our options, Tarnished Coast stuck out the most. It's the unofficial roleplaying server for Guild Wars 2, it's a tier 2 WvW server, and on the WvW official forums, there was a very comprehensive post that provided infographics about the server population. The only problem was, it's very busy and "Full" most of the time, so getting in can be a little tricky.
After about an hour of waiting, Miraza, Crimson, Baba and I all managed to make a transfer a few nights ago, Talon the day afterwards. We're still waiting on the rest, but so far, Tarnished Coast has been lovely! People are friendly, and there are people on almost every map I've visited so far! Plus, I enjoy watching the roleplayers; it's very inspiring, and it kind of makes me want to try it out as well. :) Wooly brought our move to the attention of our guild leader, who today has moved leadership over to me. I feel fancy, I'm a guild leader of NeX now! Phew, leader of two guilds; originally, those who moved were planning on making a move to [VALK], but which the leadership of NeX being passed onto me, it's nice to know we can continue to represent. Over the next few days, I'm going to clean up the inactivity, and hopefully see if we can get some new players into the guild and make it a community again.
All in all, the move was much needed. I feel rejuvenated, and excited, like I did when I first started during head start! I feel like the updates coming up, too, will be amazing, and will hopefully bring back some players.
Tuesday coming up, DMC comes out, too! I'll be picking that up and giving that a whirl. It'll be my first DMC game, so I can't wait to try the series (even though its a reboot!). I can't wait to talk about my first impression here. Definitely will be updating next week!
Tags:
anet,
arena net,
arenanet,
guild,
guild wars 2,
gw2,
mmorpg,
servers,
tarnished coast
Sunday, January 6, 2013
My Engineer Build
In this post, I wanted to highlight the build I'm using for my Engineer (PVE spec, but I tend not to change for WvW depending on how my party rolls). Unfortunately, it's still a work in progress because as a non-crafter, I have to find my gear or farm for it... or beg my guildies haha. However, I can at least say that my armour itself is completed... my accessories, on the other hand, definitely need some work.
![]() |
| Overview shot of my Engineer's Hero screen. For anyone's curiosity, the dyes I'm using are Celestial, Abyss, and Icing. |
![]() |
| My full stack of TA armour, and my transmuted helmet because the headpiece for TA is ugly and I'm a very aesthetic player. |
Although I didn't realize it at first, I feel like the TA set (or any Precision/Toughness/Condition DMG armour set) is crucial for this kind of build, especially if you feel like there is a slack to pick up for due to the last update the Engineer's dealt with. I find that players who complain about this change the most, however, are people who don't have 30 traits into the Grenadier line (more on my traits after). To pick up some of the slack from the update, my guildmate helped me pick out some pistols and runes that, after using them, have really helped.
![]() |
| They were originally "Dragonshot" pistols, but I transmuted them to Lionguard skins until I find another skin I like more. |
As for my accessories, they could use a bit of an upgrade.
![]() |
| My only exotic piece is the Karka shell... |
I use my Healing Turret, which I burst immediately after setting up for an area heal/regeneration for my allies (I've noticed some positive feedback from this, which is nice). My number seven Elixir changes frequently. Sometimes I put up the Elixir Gun for WvW, other times I'll switch the Elixir to another for removal, etc. To be honest, however, I don't use it that often unless I'm in WvW and I'm using an Elixir gun.
Eight and Nine are naturally my heavy hitters. Bomb Kit/Big ol' Bomb is especially good when we have a Guardian with pull, or when I'm kiting for my party; nine is my standard "lay waste and watch them burn" skill. My ulti is my Mistfire Wolf, typically because it does quite a bit of damage, or is a good distraction tool. Sometimes I'll use a supply drop, but not often.
My trait lines! They are as follows:
Explosives: 30 Points
Adept: Skill III "Forceful Explosives" Bombs & mines have a larger explosion radius.
Master: Skill VIII "Short Fuse" Reduces recharge for bombs and grenades by 20%. Grandmaster: Skill XI "Grenadier" You throw 25% farther, and you throw an extra grenade with every grenade kit skill.
Firearms: 30 points
Adept: Skill VI "Hair Trigger" Rifle, pistol, and harpoon gun skills recharge 20% faster. Master: Skill V "Precise Sights" 50% chance to cause vulnerability on critical hits. Grandmaster: Skill XI "Coated Bullets" Pistol shots pierce.
Inventions: 10 points
Adept: Skill II "Explosive Descent" Release a barrage of grenades when you take falling damage. You take 50% less damage from falling.
I haven't tweaked my skills in quite some time, as I find they've been fairly helpful for the most part, but I do enjoy reviewing them. The additional damage received from these lines is also fairly helpful.
For the most part, I'm most concerned about my accessories, but I've become fairly comfortable with everything else. Hopefully I can update this post when I find a more reasonable set of accessories.
Tags:
anet,
arenanet,
condition build,
condition damage,
critical,
engineer,
guild wars 2,
gw2,
mmorpg,
precision,
twilight arbour
Friday, January 4, 2013
Guild Wars 2: October - Present (very image heavy)
So, with my decision to update my blog more often and keep up with that sort of thing as a part of my new years resolution, I hope to be updating here more often! Hopefully at least once every couple of weeks, as this is a gaming blog after all, and I'll be busy once school starts to pick up. Nonetheless, time to do my update on GW2, OCT-PRES!
October:
After getting settled in to my new guild and getting acquainted to my fellow guild members through chat and mumble, I finally started to run dungeons! At first, I was hesitant; I felt as though my guild leader + others thought too highly of my abilities as an engineer, because in my world... I was still learning the class I had yet to solidify my skills and traits, and I had no idea what to do with my gear... like, at all. My guild leader suggested COF (Citadel of Flame, the level 70 dungeon) would be ideal for my class.
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| A screenshot from some of my first ever dungeon runs in explorable mode: COF. |
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| Sometimes, you just have to do things in the nude. |
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| Goodbye COF, hello TA! |
Towards the end of the month, Arenanet launched the halloween event, featuring Mad King Thorn! The beginning of the event was fairly simple, and much like a scavenger hunt. It was interesting learning some lore about the Mad King, and I'm quite the lore junkie so I indulged several times over a couple of characters. Among the scavenger hunt, there were pumpkins scattered everywhere to carve, candy corn nodes to mine, and trick or treat doors to open! There was even The Mad King's Clock Tower, a horrid jumping puzzle I could never master... so it's the only achievement from Halloween that I don't have. There was also a sPVP game style called Lunatics Inquisition, where one team are villagers, and the other team is ghosts... it's kind of like Halo's game type of zombies. It was hilariously fun. Oh, also, when the Mad King appeared, he destroyed the Lion statue in the Piazza! To this day, it is still being built! I love how it's progressively being rebuilt, rather than all at once with an update.
In addition to all these event activities and running dungeons, I also started taking part in more dynamic events, such as dragon champion events!
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| Jormag's Champion |
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| The Shatterer, Khalkatorrik's Champion |
I knew November was going to be a busy month, as the Lost Shores event was announced prior to Halloween. Even though the weeks leading up to it were busy for me (midterms, lots of reports to write, and some struggles with work), I still found time for the interesting event. ANet told us we would be getting a new map, and some strange new enemies to fight, as well as a new dungeon, Fractals of The Mists (my favourite part about the event!). The event was about the Karka, ancient crab-like creatures that were invading the bay and subsequently destroying the lighthouse in Lion's Arch. During the weekend, we followed another scavenger hunt to learn about the Consortium's involvement with Southsun Cove and the Karka, as well as how to take them out safely, as they have incredibly thick shells that prevented them from taking much damage.
Exploring a new, untouched map was very interesting. We got to see some deforestation (no, I'm serious) and some jumping puzzles. It was neat to be on a map that we were all visiting for the first time.
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| Cutting down trees to make paths and camps with the Consortium, as a part of the multi-hour finale to the weekend. |
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| WHAT 9000??!!! |
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| Comparing the rifle to my rifle at the time. |
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| After the event, I purchased a Young Karka transformation potion for karma. Worth it. |
Even though FOTM introduced a new gear type (Ascended), I still don't feel affected by the gear-grind. I mean, I just don't care if I have to grind - even if I was told that I wouldn't have to do it. I like working with others for a common goal, and helping out others who might not know what they're doing.
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| Just before our first fight with the Jade Maw (at lv2 Fractal) |
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| Seriously, all these fractals are so interesting! This is climbing up the Colossus fractal. |
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| And just for fun, my guildie's bear, who he now calls "Happy" per my request :3 |
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| We're super serious; don't mess with us. |
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| Norn Dance Party |
In addition to the event that happened in November, I also got my world completion star, and finished my personal story!
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| So shiny (*´▽`*♥ |
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| Finally! |
School ended fairly early in the month for me, just in time for Wintersday! In anticipation, I made friendly with some randoms on my server, and we danced like Kodan for ... a good hour and a half before the server updated with Wintersday fun.
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| Dance, minions, dance! |
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| Merry Wintersday, Tyria! |
When the server finally did update, there was snow everywhere! I loved running around building snowmen and throwing snowballs at other players ♥. I was excited for Tixx's workshop too, since it was supposed to be like a mini-dungeon where we could earn materials to make new minis for our collections. My favourites were the Plush Griffon and the Toy Ventari. Other than doing the jumping puzzle and each toy instance, Wintersday was okay but I made more use of my time running other dungeons or levelling my Sylvari Ranger. But below is a picture of my struggles with a group of randoms.
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| At least I died a very cute death! |
Currently, my guildmates are fairly inactive. Most have moved on to other games, or are waiting for more content updates to bring them back. This leaves the guild with only a half a dozen or so players, including myself and some close friends I've made, which is somewhat depressing at times. To combat this, we play on our alternates a lot and run fractals (we're finally at level 10!), which is just fine. As long as I still have people to play with, I'm content. ♥
ANet said in an interview recently that the content updates this month and next month will equate to almost a full expansion's worth of game content! They've also eluded to some new WvW maps... I can't wait! Even though I'm taking seven courses this semester, I'm still finding enough wiggle room for some game time.
I don't know what Anet has in store for the GW2 community, but I am very, very excited.
With all that being said, phew! I think I summarized and caught up my blog on my GW2ing... I'll be posting my Engineer Build soon, I think, so I can keep track of it somewhere. Also, with DMC coming out in a week and a bit, I'll be posting about that too! In the meantime, back to levelling my Ranger and playing Dead Island.
Tags:
arena net,
arenanet,
guild,
guild wars 2,
mmorpg,
tyria,
video games
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